TY - GEN
T1 - Framework of communication activation robot participating in multiparty conversation
AU - Matsuyama, Yoichi
AU - Taniyama, Hikaru
AU - Fujie, Shinya
AU - Kobayashi, Tetsunori
PY - 2010
Y1 - 2010
N2 - We propose a framework for a robot to participate in and activate multiparty conversation. In multiparty conversation, the robot should select its behavior based on both linguistic information and participation structure. In this paper, we focus on multiparty conversation game "Nandoku," which is often played in elderly care facilities. The robot acts as one of the participants, and tries to promote the communication activeness. The framework handles the dialogue situation from three aspects: multiparty conversation, game progress and communication activation, and selects the most effective robot's behavior according to these three aspects.
AB - We propose a framework for a robot to participate in and activate multiparty conversation. In multiparty conversation, the robot should select its behavior based on both linguistic information and participation structure. In this paper, we focus on multiparty conversation game "Nandoku," which is often played in elderly care facilities. The robot acts as one of the participants, and tries to promote the communication activeness. The framework handles the dialogue situation from three aspects: multiparty conversation, game progress and communication activation, and selects the most effective robot's behavior according to these three aspects.
UR - http://www.scopus.com/inward/record.url?scp=79960122551&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79960122551&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:79960122551
SN - 9781577354871
T3 - AAAI Fall Symposium - Technical Report
SP - 68
EP - 73
BT - Dialog with Robots - Papers from the AAAI Fall Symposium, Technical Report
PB - AI Access Foundation
T2 - 2010 AAAI Fall Symposium
Y2 - 11 November 2010 through 13 November 2010
ER -