From Anime to Reality: Embodying An Anime Character As A Humanoid Robot

Mohammed Al Al Sada, Pin Chu Yang, Chang Chieh Chiu, Tito Pradhono Tomo, Mhd Yamen Saraiji, Tetsuya Ogata, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Otaku is a Japanese term commonly associated with fans of Japanese animation, comics or video games. Otaku culture has grown to be a global phenomenon with various hobbies and media. Despite its popularity, research efforts to contribute to the otaku culture have been modest. Therefore, we present Hatsuki, which is a humanoid robot that is especially designed to embody anime characters. Hatsuki advances the state of the art as it: 1) realizes aesthetics resembling anime characters, 2) implements 2D anime-like facial expression system, and 3) realizes anime-style behaviors and interactions. We explain Hatsuki's design specifics and its interaction domains as an autonomous robot and as a teleoperated humanoid avatar. We discuss our efforts under each interaction domain, and follow by discussing its potential deployment venues and applications. We highlight opportunities of interplay between otaku culture and interactive systems, potentially enabling highly desirable interactions and familiar system designs to users exposed to otaku culture.

Original languageEnglish
Title of host publicationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450380959
DOIs
Publication statusPublished - 2021 May 8
Event2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 - Virtual, Online, Japan
Duration: 2021 May 82021 May 13

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
Country/TerritoryJapan
CityVirtual, Online
Period21/5/821/5/13

Keywords

  • Anime
  • Culture
  • Design
  • Humanoid
  • Interaction
  • Manga
  • Media
  • Otaku
  • Robot

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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