TY - GEN
T1 - Gamified navigation system
T2 - 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, UbiComp/ISWC 2020
AU - Zhang, Yiyi
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© 2020 Owner/Author.
PY - 2020/9/10
Y1 - 2020/9/10
N2 - A memorable city exploration experience requires some unexpected surprises. For pedestrians exploring in city blocks, ordinary route planning and navigation system cannot meet the need of interesting exploration and would even miss the possible surprises on the way. In order to enhance resident user experience in city exploration, we designed a gamified exploratory navigation system. Our system would engage the user when they are close to a point of interest (POI) by proposing interactive activities and "conversing"with them. We conducted preliminary field experiment with 5 participants to evaluate our system and observe how mobile technology and navigation system are practical used in city exploration. We hope our study could provide some reflecting for the further design of these kinds of services and systems which would engage residents in exploring the city and strengthen the connection with the city.
AB - A memorable city exploration experience requires some unexpected surprises. For pedestrians exploring in city blocks, ordinary route planning and navigation system cannot meet the need of interesting exploration and would even miss the possible surprises on the way. In order to enhance resident user experience in city exploration, we designed a gamified exploratory navigation system. Our system would engage the user when they are close to a point of interest (POI) by proposing interactive activities and "conversing"with them. We conducted preliminary field experiment with 5 participants to evaluate our system and observe how mobile technology and navigation system are practical used in city exploration. We hope our study could provide some reflecting for the further design of these kinds of services and systems which would engage residents in exploring the city and strengthen the connection with the city.
KW - augmented reality
KW - city exploration navigation
KW - gamification
KW - location-based service
KW - user experience
UR - http://www.scopus.com/inward/record.url?scp=85091831315&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85091831315&partnerID=8YFLogxK
U2 - 10.1145/3410530.3414405
DO - 10.1145/3410530.3414405
M3 - Conference contribution
AN - SCOPUS:85091831315
T3 - UbiComp/ISWC 2020 Adjunct - Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers
SP - 180
EP - 183
BT - UbiComp/ISWC 2020 Adjunct - Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers
PB - Association for Computing Machinery
Y2 - 12 September 2020 through 17 September 2020
ER -