Abstract
We are now living in smart cities, where information technologies enhance our everyday life. For example, our energy management and traffic management have become smarter, making our daily lives more convenient and efficient. However, from a citizen's point of view, a person's well-being needs to be more important than achieving efficient and convenient smart city infrastructures. This is, in particular, an essential issue for achieving human-centered smart city design. In this paper, we propose a design abstraction referred to as persuasive digital affordance to design meaning in the real world. Persuasive digital affordance contains two models to enhance meaning in the real world based on the concepts typically used in digital games and thereby assist in the design of virtual world.
Original language | English |
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Title of host publication | UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers |
Publisher | Association for Computing Machinery, Inc |
Pages | 1515-1518 |
Number of pages | 4 |
ISBN (Print) | 9781450335751 |
DOIs | |
Publication status | Published - 2015 Sept 7 |
Event | ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015 - Osaka, Japan Duration: 2015 Sept 7 → 2015 Sept 11 |
Other
Other | ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015 |
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Country/Territory | Japan |
City | Osaka |
Period | 15/9/7 → 15/9/11 |
Keywords
- Affordance
- Gamification
- Happiness
- Smart city
ASJC Scopus subject areas
- Computer Networks and Communications
- Hardware and Architecture
- Software