Garment transfer for quadruped characters

F. Narita*, S. Saito, T. Kato, T. Fukusato, S. Morishima

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review


Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we propose a method to generate a clothing model for various characters from a single template model. Our framework consists of three steps: scale measurement, clothing transformation, and texture preservation. By introducing a novel measurement of the scale deviation between two characters with different shapes and poses, our framework achieves pose-independent transfer of clothing even for quadrupeds (e.g., from human to horse). In addition to a plausible clothing transformation method based on the scale measurement, our method minimizes texture distortion resulting from large deformation. We demonstrate that our system is robust for a wide range of body shapes and poses, which is challenging for current state-of-the-art methods.

Original languageEnglish
Number of pages4
Publication statusPublished - 2020
Event37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 - Lisbon, Portugal
Duration: 2016 May 92016 May 13


Conference37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design


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