Abstract
Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user's perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user's perception of music and mood. Expressivity-copying has an influence on the user's perception of music, but does not have any significant impact on mood.
Original language | English |
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Article number | 3 |
Journal | ACM Transactions on Internet Technology |
Volume | 17 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2017 Feb |
Externally published | Yes |
Keywords
- Evaluation
- Hci
- Laughter
- System
- Virtual character
ASJC Scopus subject areas
- Computer Networks and Communications