Incorporating virtual forms into traditional things to increase their values

Mizuki Sakamoto*, Tatsuo Nakajima, Todorka Alexandrova

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Computing technologies allow us to enhance our daily objects by adding virtual forms to the objects. The virtual forms present dynamically generated visual images containing information that influences a user's behavior and thinking. In a typical way, adding a display to show visual expressions or projecting some information on an object offers visual forms on the existing daily objects. We have designed three case studies that add virtual forms to existing objects. The first case study is Virtual Aquarium, which offers a virtual aquarium that reflects a user's toothbrushing behavior. The second case study is Augmented Go, which projects additional information on the real Go board for making a better decision in the game play. The third case study is Augmented Trading Card Game, which adds virtual characters and special effects on the trading cards of the Nintento DS game in order to encourage and provoke more social play of the game. In this paper, after presenting an overview of the three case studies that enhance traditional objects with virtual forms, we present six values that play an important role in the design of the enhanced objects. We believe that these values would be useful in the design of any other enhanced objects with virtual forms.

Original languageEnglish
Title of host publicationHuman Centric Technology and Service in Smart Space, HumanCom 2012
Number of pages8
Publication statusPublished - 2012
Event2012 International Conference on Human-Centric Computing, HumanCom 2012 - Gwangju, Korea, Republic of
Duration: 2012 Sept 62012 Sept 8

Publication series

NameLecture Notes in Electrical Engineering
Volume182 LNEE
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119


Conference2012 International Conference on Human-Centric Computing, HumanCom 2012
Country/TerritoryKorea, Republic of


  • Augmented reality
  • Gamification
  • Values
  • Virtual forms

ASJC Scopus subject areas

  • Industrial and Manufacturing Engineering


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