Interactive 3D pointing device using mirror reflections

Shinichi Fukushige*, Hiromasa Suzuki

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a system that uses a camera and a mirror to input behaviour of a pointer in 3D space. Using direct and reflection images of the pointer obtained from single directional camera input, the system computes the 3D positions and the normal vector of the mirror simultaneously. Although the system can only input the "relative positions" of the pointer, in terms of 3D locations without scale factor, calibration of the mirror orientation is not needed. Thus, the system presents a very simple and inexpensive way of implementing an interaction device.

Original languageEnglish
Title of host publicationProceedings - GRAPHITE 2006
Subtitle of host publication4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Pages231-235
Number of pages5
DOIs
Publication statusPublished - 2006
Externally publishedYes
EventGRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Kuala Lumpur, Malaysia
Duration: 2006 Nov 292006 Dec 2

Publication series

NameProceedings - GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia

Conference

ConferenceGRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Country/TerritoryMalaysia
CityKuala Lumpur
Period06/11/2906/12/2

Keywords

  • 3D input
  • Interactive pointing device
  • Motion tracking
  • Reflections

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

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