Interactive learning and management of visual information via human-like software robot

Osamu Hasegawa, Katsuhiko Sakaue, Satoru Hayamizu

Research output: Contribution to specialist publicationArticle

1 Citation (Scopus)

Abstract

To achieve smooth real-world interaction between people and computers, we developed a system that displays a three-dimensional computer-graphic human-like image from the waist up (anthropomorphic software robot: hereinafter `robot') on the display, that interactively sees and hears, and that has fine and detailed control functions such as facial expressions, line of sight, and pointing at targets with its finger. The robot visually searches and identifies persons and objects in real space that it has learned in advance (registered space, which was our office in this case), manages the history information of the places and times it found objects and/or persons, and tells the user, indicating their three-dimensional positions with line of sight and its finger. It interactively learns new objects and persons together with their names and owners. By using this function, the robot can engage in simple dialogue (do a task) with the user.

Original languageEnglish
Pages103-116
Number of pages14
Volume18
No.2
Specialist publicationNew Generation Computing
DOIs
Publication statusPublished - 2000
Externally publishedYes

ASJC Scopus subject areas

  • Software
  • Theoretical Computer Science
  • Hardware and Architecture
  • Computer Networks and Communications

Fingerprint

Dive into the research topics of 'Interactive learning and management of visual information via human-like software robot'. Together they form a unique fingerprint.

Cite this