Abstract
To achieve smooth real-world interaction between people and computers, we developed a system that displays a three-dimensional computer-graphic human-like image from the waist up (anthropomorphic software robot: hereinafter `robot') on the display, that interactively sees and hears, and that has fine and detailed control functions such as facial expressions, line of sight, and pointing at targets with its finger. The robot visually searches and identifies persons and objects in real space that it has learned in advance (registered space, which was our office in this case), manages the history information of the places and times it found objects and/or persons, and tells the user, indicating their three-dimensional positions with line of sight and its finger. It interactively learns new objects and persons together with their names and owners. By using this function, the robot can engage in simple dialogue (do a task) with the user.
Original language | English |
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Pages | 103-116 |
Number of pages | 14 |
Volume | 18 |
No. | 2 |
Specialist publication | New Generation Computing |
DOIs | |
Publication status | Published - 2000 |
Externally published | Yes |
ASJC Scopus subject areas
- Software
- Theoretical Computer Science
- Hardware and Architecture
- Computer Networks and Communications