Abstract
An interactive synthesis algorithm, to construct two communicating finite-state machines (protocols), is presented. The machines exchange messages over two unidirectional FIFI (first-in first-out) channels when the function of the protocol has been given. The synthesis algorithm first constructs the global state transition graph (GSTG) of a protocol to be synthesized and then produces the protocol. It is based on a set of production rules and a set of deadlock avoidance rules, which guarantee that complete reception and deadlock freeness capabilities are provided in the interacting processes. This synthesis algorithm prevents a designer from creating unspecified reception and nonexecutable transition, avoids the occurrence of deadlocks, and monitors for the presence of buffer overflow.
Original language | English |
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Pages (from-to) | 394-404 |
Number of pages | 11 |
Journal | IEEE Transactions on Software Engineering |
Volume | 14 |
Issue number | 3 |
DOIs | |
Publication status | Published - 1988 Mar |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Software
- Electrical and Electronic Engineering