TY - GEN
T1 - Interactive shadow design tool for cartoon animation - KAGEZOU
AU - Sugimoto, Shiori
AU - Nakajima, Hidehito
AU - Shimotori, Yohei
AU - Morihsima, Shigeo
PY - 2010/12/1
Y1 - 2010/12/1
N2 - In traditional 2D Anime, shadows are drawn by hand, and play a significant role in the creation of symbolic visual effects related to the character's position and shape. However shadows are not always drawn as a result of time constraints and a lack of animators. We develop a shadow generation system that enables animators to easily create shadow animation layers based on character outlines. Our system is both simple and intuitive. The only inputs required are the character animation layers generally used in the Anime industry. Shadows are automatically generated based on these inputs, and then generated shadows are fine-tuned by simple mouse operations. First, shadows are rendered using Shadow Map Method based on the transparency information of the character animation layers. Subsequently, our system applies some filters that enable the generated shadow shape to convert into the effective shadow shape such as the elliptical shape or the wavy shape. Through these processes, our system enables animators to create simple Anime-like shadow animation easily and in a short time.
AB - In traditional 2D Anime, shadows are drawn by hand, and play a significant role in the creation of symbolic visual effects related to the character's position and shape. However shadows are not always drawn as a result of time constraints and a lack of animators. We develop a shadow generation system that enables animators to easily create shadow animation layers based on character outlines. Our system is both simple and intuitive. The only inputs required are the character animation layers generally used in the Anime industry. Shadows are automatically generated based on these inputs, and then generated shadows are fine-tuned by simple mouse operations. First, shadows are rendered using Shadow Map Method based on the transparency information of the character animation layers. Subsequently, our system applies some filters that enable the generated shadow shape to convert into the effective shadow shape such as the elliptical shape or the wavy shape. Through these processes, our system enables animators to create simple Anime-like shadow animation easily and in a short time.
KW - Cartoon animation
KW - Cel animation
KW - Interactive techniques
KW - Non-photorealistic rendering
KW - Shadows
UR - http://www.scopus.com/inward/record.url?scp=84862064942&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84862064942&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84862064942
SN - 9788086943886
T3 - 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2010 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings
SP - 24
EP - 32
BT - 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2010 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings
T2 - 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2010
Y2 - 1 February 2010 through 4 February 2010
ER -