TY - GEN
T1 - Kansei evaluation of object-based three-dimensional sound for visual impairments
AU - Muramatsu, Keiichi
AU - Tsukada, Shigekimi
AU - Kaede, Kazunori
AU - Watanuki, Keiichi
N1 - Funding Information:
*Research partially supported by JSPS KAKENHI Grant Number JP 16K00367.
Publisher Copyright:
© 2019 IEEE.
PY - 2019/10
Y1 - 2019/10
N2 - Currently, visually impaired people find it difficult to use mobility support facilities because they depend on properties of the ambient environment, such as ambient sound and snow cover. Furthermore, people who became visually impaired in later life also find it difficult to use these facilities. Therefore, in this study, we aimed to develop a walking guidance system, using three-dimensional (3D) sound, that is not influenced by the surrounding environment and is easy to use. We verified the characteristics of the guidance sound produced by 3D sound. This system was implemented with a head-mounted display that is capable of producing 3D sound. In a visual restriction environment, blindfolded participants were asked to indicate toward a real or 3D guiding sound with two conditions: With head fixed or free, and using a tweet-like or water sound. We also collected subjective evaluations of the sounds. As a result, we found that a stationary sound including frequency components in a wide band, like a water sound, was able to be localized with a higher accuracy than a tweet-like sound, and was suitable as a guidance sound, according to subjective evaluations.
AB - Currently, visually impaired people find it difficult to use mobility support facilities because they depend on properties of the ambient environment, such as ambient sound and snow cover. Furthermore, people who became visually impaired in later life also find it difficult to use these facilities. Therefore, in this study, we aimed to develop a walking guidance system, using three-dimensional (3D) sound, that is not influenced by the surrounding environment and is easy to use. We verified the characteristics of the guidance sound produced by 3D sound. This system was implemented with a head-mounted display that is capable of producing 3D sound. In a visual restriction environment, blindfolded participants were asked to indicate toward a real or 3D guiding sound with two conditions: With head fixed or free, and using a tweet-like or water sound. We also collected subjective evaluations of the sounds. As a result, we found that a stationary sound including frequency components in a wide band, like a water sound, was able to be localized with a higher accuracy than a tweet-like sound, and was suitable as a guidance sound, according to subjective evaluations.
UR - http://www.scopus.com/inward/record.url?scp=85076792144&partnerID=8YFLogxK
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U2 - 10.1109/SMC.2019.8914603
DO - 10.1109/SMC.2019.8914603
M3 - Conference contribution
AN - SCOPUS:85076792144
T3 - Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
SP - 3205
EP - 3209
BT - 2019 IEEE International Conference on Systems, Man and Cybernetics, SMC 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2019 IEEE International Conference on Systems, Man and Cybernetics, SMC 2019
Y2 - 6 October 2019 through 9 October 2019
ER -