Learning by tangible learning system in science class

Yusuke Morita*, Norio Setozaki

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)


Tangible User Interfaces are one of the ideas to develop a learning materials as an invisible computing system. First, we developed a tangible learning system for learning Solar System that allows the users themselves to manipulate astronomical models of the sun, earth, and moon, which exist as visible tangible bodies. Second, the tangible learning system was implemented in an elementary school science class and twenty 6th grade students from a public elementary school participated in this practical study. The results clearly showed that the comprehension test scores of students who scored high on mental rotation test increased greatly following the class using the tangible learning system.

Original languageEnglish
Title of host publicationHuman–Computer Interaction
Subtitle of host publicationInteraction Contexts - 19th International Conference, HCI International 2017, Proceedings
EditorsMasaaki Kurosu
PublisherSpringer Verlag
Number of pages12
ISBN (Print)9783319580760
Publication statusPublished - 2017
Event19th International Conference on Human–Computer Interaction, HCI International 2017 - Vancouver, Canada
Duration: 2017 Jul 92017 Jul 14

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10272 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other19th International Conference on Human–Computer Interaction, HCI International 2017


  • Mental rotation
  • Science class
  • Tangible user interface

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)


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