Learning Effects in Programming Learning Using Python and Raspberry Pi: Case Study with Elementary School Students

Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa, Tetusya Yoshida, Isumu Kaneko, Hirotaka Kamo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Assessing children's learning in programming learning is important because the skills that children gain through programming learning are unknown. Additionally, the obtained learning effects should be analyzed and visualized. Herein we design and evaluate a programming learning course for elementary school students that uses Python and Raspberry Pi as a case study to investigate whether the learning effect in programming learning can be evaluated. The learning effect for 19 elementary school students in Japan participating in the course is evaluated using a rubric. The course improved the children's problem-solving ability, demonstrating that the learning effect in programming learning can be evaluated. As the results should be useful for future course design, this study is reported as a case study.

Original languageEnglish
Title of host publicationTALE 2019 - 2019 IEEE International Conference on Engineering, Technology and Education
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728126654
DOIs
Publication statusPublished - 2019 Dec
Event2019 IEEE International Conference on Engineering, Technology and Education, TALE 2019 - Yogyakarta, Indonesia
Duration: 2019 Apr 82019 Apr 11

Publication series

NameTALE 2019 - 2019 IEEE International Conference on Engineering, Technology and Education

Conference

Conference2019 IEEE International Conference on Engineering, Technology and Education, TALE 2019
Country/TerritoryIndonesia
CityYogyakarta
Period19/4/819/4/11

Keywords

  • Python
  • Raspberry Pi
  • learning evaluation
  • programming education

ASJC Scopus subject areas

  • Communication
  • Computer Networks and Communications
  • Software
  • Engineering (miscellaneous)
  • Media Technology
  • Education

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