TY - GEN
T1 - Magical face
T2 - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002
AU - Yotsukura, Tatsuo
AU - Takahashi, Mitsunori
AU - Morishima, Shigeo
AU - Nakamura, Kazunori
AU - Kudoh, Hirokazu
PY - 2002/7/21
Y1 - 2002/7/21
N2 - In recent years, tremendous advances have been achieved in the 3D computer graphics used in the entertainment industry, and in the semiconductor technologies used to fabricate graphics chips and CPUs. However, although good reproduction of facial expressions is possible through 3D CG, the creation of realistic expressions and mouth motion is not a simple task.
AB - In recent years, tremendous advances have been achieved in the 3D computer graphics used in the entertainment industry, and in the semiconductor technologies used to fabricate graphics chips and CPUs. However, although good reproduction of facial expressions is possible through 3D CG, the creation of realistic expressions and mouth motion is not a simple task.
UR - http://www.scopus.com/inward/record.url?scp=84945893904&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84945893904&partnerID=8YFLogxK
U2 - 10.1145/1242073.1242225
DO - 10.1145/1242073.1242225
M3 - Conference contribution
AN - SCOPUS:84945893904
T3 - ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
SP - 212
BT - ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
PB - Association for Computing Machinery
Y2 - 21 July 2002 through 26 July 2002
ER -