Meaning games

Kôiti Hasida*, Shun Shiramatsu, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Communication can be accounted for in game-theoretic terms. The meaning game is proposed to formalize intentional communication in which the sender sends a message and the receiver attempts to infer its intended meaning. Using large Japanese and English corpora, the present paper demonstrates that centering theory is derived from a meaning game. This suggests that there are no language-specific rules on referential coherence. More generally speaking, language use seems to employ Pareto-optimal ESSs (evolutionarily stable strategies) of potentially very complex meaning games. There is still much to do before this complexity is elucidated in scientific terms, but game theory provides statistical and analytic means by which to advance the study on semantics and pragmatics of natural languages and other communication modalities.

Original languageEnglish
Title of host publicationNew Frontiers in Artificial Intelligence - JSAI 2007 Conference and Workshops, Revised Selected Papers
Pages228-241
Number of pages14
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event21st Annual Conference of The Japanese Society for Artificial Intelligence, JSAI 2007 - Miyazaki, Japan
Duration: 2007 Jun 182007 Jun 22

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4914 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference21st Annual Conference of The Japanese Society for Artificial Intelligence, JSAI 2007
Country/TerritoryJapan
CityMiyazaki
Period07/6/1807/6/22

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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