Multiagent Gaming System for Multilingual Communication

Yuu Nakajima, Reiko Hishiyama, Takao Nakaguchi

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Citations (Scopus)

    Abstract

    The internationalization of economic and social activities is forcing people who use different languages and belong to different cultures to collaborate far more often. An analysis of the status of multilingual communications among such people is required. We apply gaming simulation methods to analyze this topic. In this study, we design an environment that can game multilingual communication online by describing just simple game scripts. This advance is significant as people with domain knowledge of the applied problem are not always computer experts.

    Original languageEnglish
    Title of host publicationProceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages215-216
    Number of pages2
    ISBN (Electronic)9781467382328
    DOIs
    Publication statusPublished - 2016 Mar 11
    EventInternational Conference on Culture and Computing, Culture and Computing 2015 - Kyoto, Japan
    Duration: 2015 Oct 172015 Oct 19

    Other

    OtherInternational Conference on Culture and Computing, Culture and Computing 2015
    Country/TerritoryJapan
    CityKyoto
    Period15/10/1715/10/19

    Keywords

    • Gaming
    • Multiagent-based simulation
    • Participatory simulation
    • Web-based learning

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Cultural Studies
    • Computer Science Applications

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