Abstract
The internationalization of economic and social activities is forcing people who use different languages and belong to different cultures to collaborate far more often. An analysis of the status of multilingual communications among such people is required. We apply gaming simulation methods to analyze this topic. In this study, we design an environment that can game multilingual communication online by describing just simple game scripts. This advance is significant as people with domain knowledge of the applied problem are not always computer experts.
Original language | English |
---|---|
Title of host publication | Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 215-216 |
Number of pages | 2 |
ISBN (Electronic) | 9781467382328 |
DOIs | |
Publication status | Published - 2016 Mar 11 |
Event | International Conference on Culture and Computing, Culture and Computing 2015 - Kyoto, Japan Duration: 2015 Oct 17 → 2015 Oct 19 |
Other
Other | International Conference on Culture and Computing, Culture and Computing 2015 |
---|---|
Country/Territory | Japan |
City | Kyoto |
Period | 15/10/17 → 15/10/19 |
Keywords
- Gaming
- Multiagent-based simulation
- Participatory simulation
- Web-based learning
ASJC Scopus subject areas
- Human-Computer Interaction
- Cultural Studies
- Computer Science Applications