Abstract
Muscle-based facial animation [Lee et al. 1995] is one of the best approaches to realize facial expressions of characters. However, this approach does not consider the personal variation in facial tissue model such as skin thickness. So personal character in emotional expression can not be reflected in this model.
Original language | English |
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DOIs | |
Publication status | Published - 2009 |
Event | SIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States Duration: 2009 Aug 3 → 2009 Aug 7 |
Conference
Conference | SIGGRAPH 2009: Posters, SIGGRAPH '09 |
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Country/Territory | United States |
City | New Orleans, LA |
Period | 09/8/3 → 09/8/7 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software