On Designing Affordances of Ambient Digital Artifacts through the Lens of Postphenomenology and Sociomateriality

Risa Kimura, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


Popular design approaches to develop ambient or artistic digital artifacts such as speculative design have revealed various serious problems hidden in our modern convenient life. Such digital artifacts developed based on speculative design appeal to audiences in appropriately curated museums but are difficult to deploy in our everyday lives. This is because the users of the artifacts may not understand the expected meaning of how to use the artifacts, and the design approach does not offer a guideline to explicitly design the roles of the artifact explicitly in our daily lives. This paper proposes a design concept for developing ambient digital artifacts based on the lens of postphenomenology and sociomateriality. The affordance concept in the proposed approach is defined on two levels: agential affordance and interactive affordance. Each affordance is examined through the key concepts of postphenomenology and sociomateriality: material agency, multistability, and transparency. We discuss the benefits of the proposed concept based on case studies to analyze three ambient digital artifacts. The analysis reveals some insights for developing the semantics of better future ambient digital artifacts.

Original languageEnglish
Title of host publicationAcademic Mindtrek 2022 - Proceedings of the 25th International Academic Mindtrek Conference
PublisherAssociation for Computing Machinery
Number of pages5
ISBN (Electronic)9781450399555
Publication statusPublished - 2022 Nov 16
Event25th International Academic Mindtrek Conference, Academic Mindtrek 2022 - Tampere, Finland
Duration: 2022 Nov 162022 Nov 18

Publication series

NameACM International Conference Proceeding Series


Conference25th International Academic Mindtrek Conference, Academic Mindtrek 2022


  • Affordance
  • Postpenomenology
  • Sociomateriality
  • Understanding and Designing the Socio-Technical

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications


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