TY - GEN
T1 - On Designing Affordances of Ambient Digital Artifacts through the Lens of Postphenomenology and Sociomateriality
AU - Kimura, Risa
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/11/16
Y1 - 2022/11/16
N2 - Popular design approaches to develop ambient or artistic digital artifacts such as speculative design have revealed various serious problems hidden in our modern convenient life. Such digital artifacts developed based on speculative design appeal to audiences in appropriately curated museums but are difficult to deploy in our everyday lives. This is because the users of the artifacts may not understand the expected meaning of how to use the artifacts, and the design approach does not offer a guideline to explicitly design the roles of the artifact explicitly in our daily lives. This paper proposes a design concept for developing ambient digital artifacts based on the lens of postphenomenology and sociomateriality. The affordance concept in the proposed approach is defined on two levels: agential affordance and interactive affordance. Each affordance is examined through the key concepts of postphenomenology and sociomateriality: material agency, multistability, and transparency. We discuss the benefits of the proposed concept based on case studies to analyze three ambient digital artifacts. The analysis reveals some insights for developing the semantics of better future ambient digital artifacts.
AB - Popular design approaches to develop ambient or artistic digital artifacts such as speculative design have revealed various serious problems hidden in our modern convenient life. Such digital artifacts developed based on speculative design appeal to audiences in appropriately curated museums but are difficult to deploy in our everyday lives. This is because the users of the artifacts may not understand the expected meaning of how to use the artifacts, and the design approach does not offer a guideline to explicitly design the roles of the artifact explicitly in our daily lives. This paper proposes a design concept for developing ambient digital artifacts based on the lens of postphenomenology and sociomateriality. The affordance concept in the proposed approach is defined on two levels: agential affordance and interactive affordance. Each affordance is examined through the key concepts of postphenomenology and sociomateriality: material agency, multistability, and transparency. We discuss the benefits of the proposed concept based on case studies to analyze three ambient digital artifacts. The analysis reveals some insights for developing the semantics of better future ambient digital artifacts.
KW - Affordance
KW - Postpenomenology
KW - Sociomateriality
KW - Understanding and Designing the Socio-Technical
UR - http://www.scopus.com/inward/record.url?scp=85142652233&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85142652233&partnerID=8YFLogxK
U2 - 10.1145/3569219.3569368
DO - 10.1145/3569219.3569368
M3 - Conference contribution
AN - SCOPUS:85142652233
T3 - ACM International Conference Proceeding Series
SP - 354
EP - 358
BT - Academic Mindtrek 2022 - Proceedings of the 25th International Academic Mindtrek Conference
PB - Association for Computing Machinery
T2 - 25th International Academic Mindtrek Conference, Academic Mindtrek 2022
Y2 - 16 November 2022 through 18 November 2022
ER -