TY - GEN
T1 - Overview mobile social networking in proximity (MSNP)
T2 - 15th IEEE International Conference on High Performance Computing and Communications, HPCC 2013 and 11th IEEE/IFIP International Conference on Embedded and Ubiquitous Computing, EUC 2013
AU - Wang, Yufeng
AU - Jing, Tang
AU - Jin, Qun
AU - Ma, Jianhua
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Recently, mobile social networking applications have gained tremendous attention, which free users from face-to-monitor life, while they still can share information and stay in touch with their friends on the go. However most MSN applications regard mobile terminals just as entry points to existing social networks, depend on centralized servers (for storage and processing of all application/context data) and continual Internet connectivity, even though mobile users are within proximity area (like campus, event spot, and community), and can directly exchange data through various wireless technologies (e.g., WiFi Direct, etc.). In this paper, we focus on thoroughly over viewing the mobile social networking in proximity (MSNP), including existing applications, characteristics and challenges. Our primary goal is to identify the characteristics, technical challenges and potential solution for future MSNP applications, capable to flexibly adapt to different application domains and deployment requirements.
AB - Recently, mobile social networking applications have gained tremendous attention, which free users from face-to-monitor life, while they still can share information and stay in touch with their friends on the go. However most MSN applications regard mobile terminals just as entry points to existing social networks, depend on centralized servers (for storage and processing of all application/context data) and continual Internet connectivity, even though mobile users are within proximity area (like campus, event spot, and community), and can directly exchange data through various wireless technologies (e.g., WiFi Direct, etc.). In this paper, we focus on thoroughly over viewing the mobile social networking in proximity (MSNP), including existing applications, characteristics and challenges. Our primary goal is to identify the characteristics, technical challenges and potential solution for future MSNP applications, capable to flexibly adapt to different application domains and deployment requirements.
KW - Mobile Social Networking in Proximity (MSNP)
KW - Opprotunistic
KW - Peer-to-Peer
KW - Spantenous
UR - http://www.scopus.com/inward/record.url?scp=84904020963&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84904020963&partnerID=8YFLogxK
U2 - 10.1109/HPCC.and.EUC.2013.303
DO - 10.1109/HPCC.and.EUC.2013.303
M3 - Conference contribution
AN - SCOPUS:84904020963
SN - 9780769550886
T3 - Proceedings - 2013 IEEE International Conference on High Performance Computing and Communications, HPCC 2013 and 2013 IEEE International Conference on Embedded and Ubiquitous Computing, EUC 2013
SP - 2112
EP - 2119
BT - Proceedings - 2013 IEEE International Conference on High Performance Computing and Communications, HPCC 2013 and 2013 IEEE International Conference on Embedded and Ubiquitous Computing, EUC 2013
PB - IEEE Computer Society
Y2 - 13 November 2013 through 15 November 2013
ER -