TY - GEN
T1 - Participatory simulation environment gumonji/Q
T2 - 12th International Conference on Principles of Practice in Multi-Agent Systems, PRIMA 2009
AU - Yamane, Shohei
AU - Sawada, Shoichi
AU - Hattori, Hiromitsu
AU - Odagaki, Marika
AU - Nakajima, Kengo
AU - Ishida, Toru
PY - 2009
Y1 - 2009
N2 - Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.
AB - Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.
KW - Gaming
KW - Multiagent Simulation
KW - Networked Simulator
KW - Participatory Simulation
KW - Simulation Platform
UR - http://www.scopus.com/inward/record.url?scp=76649120586&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=76649120586&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-11161-7_29
DO - 10.1007/978-3-642-11161-7_29
M3 - Conference contribution
AN - SCOPUS:76649120586
SN - 3642111602
SN - 9783642111600
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 416
EP - 427
BT - Principles of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings
Y2 - 14 December 2009 through 16 December 2009
ER -