Participatory simulation environment gumonji/Q: A network game empowered by agents

Shohei Yamane*, Shoichi Sawada, Hiromitsu Hattori, Marika Odagaki, Kengo Nakajima, Toru Ishida

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.

Original languageEnglish
Title of host publicationPrinciples of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings
Pages416-427
Number of pages12
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event12th International Conference on Principles of Practice in Multi-Agent Systems, PRIMA 2009 - Nagoya, Japan
Duration: 2009 Dec 142009 Dec 16

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5925 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Principles of Practice in Multi-Agent Systems, PRIMA 2009
Country/TerritoryJapan
CityNagoya
Period09/12/1409/12/16

Keywords

  • Gaming
  • Multiagent Simulation
  • Networked Simulator
  • Participatory Simulation
  • Simulation Platform

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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