Photorealistic inner mouth expression in speech animation

Masahide Kawai, Tomoyori Iwao, Daisuke Mima, Akinobu Maejima, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

We often see close-ups of CG characters' faces in movies or video games. In such situations, the quality of a character's face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually by skilled artists. However, creating them requires a considerable effort and time.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
DOIs
Publication statusPublished - 2013
EventACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013 - Anaheim, CA, United States
Duration: 2013 Jul 212013 Jul 25

Publication series

NameACM SIGGRAPH 2013 Posters, SIGGRAPH 2013

Conference

ConferenceACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013
Country/TerritoryUnited States
CityAnaheim, CA
Period13/7/2113/7/25

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

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