TY - GEN
T1 - Photorealistic inner mouth expression in speech animation
AU - Kawai, Masahide
AU - Iwao, Tomoyori
AU - Mima, Daisuke
AU - Maejima, Akinobu
AU - Morishima, Shigeo
PY - 2013
Y1 - 2013
N2 - We often see close-ups of CG characters' faces in movies or video games. In such situations, the quality of a character's face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually by skilled artists. However, creating them requires a considerable effort and time.
AB - We often see close-ups of CG characters' faces in movies or video games. In such situations, the quality of a character's face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually by skilled artists. However, creating them requires a considerable effort and time.
UR - http://www.scopus.com/inward/record.url?scp=84881594726&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84881594726&partnerID=8YFLogxK
U2 - 10.1145/2503385.2503395
DO - 10.1145/2503385.2503395
M3 - Conference contribution
AN - SCOPUS:84881594726
SN - 9781450323420
T3 - ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
BT - ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
T2 - ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013
Y2 - 21 July 2013 through 25 July 2013
ER -