TY - GEN
T1 - PIFE
T2 - 2022 IEEE Conference on Games, CoG 2022
AU - Itoi, Takuto
AU - Simo-Serra, Edgar
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Dealing with unstructured complex patterns provides a challenge to existing reinforcement patterns. In this research, we propose a new model to overcome the difficulty in challenging danmaku games. Touhou Project is one of the bestknown games in the bullet hell genre also known as danmaku, where a player has to dodge complex patterns of bullets on the screen. Furthermore, the agent needs to react to the environment in real-time, which made existing methods having difficulties processing the high-volume data of objects; bullets, enemies, etc. We introduce an environment for the Touhou Project game'Phantasmagoria of Flower View.' which manipulates the memory of the running game and enables to control the character. However, the game state information consists of unstructured and unordered data not amenable for training existing reinforcement learning models, as they are not invariant to order changes in the input. To overcome this issue, we propose a new pooling-based reinforcement learning approach that is able to handle permutation invariant inputs by extracting abstract values and merging them in an order-independent way. Experimental results corroborate the effectiveness of our approach which shows significantly increased scores compared to existing baseline approaches.
AB - Dealing with unstructured complex patterns provides a challenge to existing reinforcement patterns. In this research, we propose a new model to overcome the difficulty in challenging danmaku games. Touhou Project is one of the bestknown games in the bullet hell genre also known as danmaku, where a player has to dodge complex patterns of bullets on the screen. Furthermore, the agent needs to react to the environment in real-time, which made existing methods having difficulties processing the high-volume data of objects; bullets, enemies, etc. We introduce an environment for the Touhou Project game'Phantasmagoria of Flower View.' which manipulates the memory of the running game and enables to control the character. However, the game state information consists of unstructured and unordered data not amenable for training existing reinforcement learning models, as they are not invariant to order changes in the input. To overcome this issue, we propose a new pooling-based reinforcement learning approach that is able to handle permutation invariant inputs by extracting abstract values and merging them in an order-independent way. Experimental results corroborate the effectiveness of our approach which shows significantly increased scores compared to existing baseline approaches.
KW - permutation invariance
KW - pooling
KW - reinforcement learning
KW - touhou
UR - http://www.scopus.com/inward/record.url?scp=85139114560&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85139114560&partnerID=8YFLogxK
U2 - 10.1109/CoG51982.2022.9893649
DO - 10.1109/CoG51982.2022.9893649
M3 - Conference contribution
AN - SCOPUS:85139114560
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
SP - 624
EP - 627
BT - 2022 IEEE Conference on Games, CoG 2022
PB - IEEE Computer Society
Y2 - 21 August 2022 through 24 August 2022
ER -