Playing a 3D game of life in an interactive virtual sandbox

Daisuke Ogihara*, Hiroki Sayama

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a novel artificial-life-oriented media art " RomperSand", which applies a three-dimensional version of the Game of Life (GoL) CA for the construction of an interactive virtual playground. In RomperSand, two distinct sets of state-transition rules are combined together: one for simulating physically plausible motion of virtual sand particles and the other for realizing the GoL-like dynamic behavior of living structures. Players can operate several virtual tools to create, destroy, and interact with these structures. The system was implemented as a Windows application and was tested by several users, gaining positive appreciations from them.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages481-490
Number of pages10
DOIs
Publication statusPublished - 2005 Dec 1
Externally publishedYes
Event8th European Conference on Advances in Artificial Life, ECAL 2005 - Canterbury, United Kingdom
Duration: 2005 Sept 52005 Sept 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3630 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other8th European Conference on Advances in Artificial Life, ECAL 2005
Country/TerritoryUnited Kingdom
CityCanterbury
Period05/9/505/9/9

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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