Psychological evaluation of a group communication activativation robot in a party game

Yoichi Matsuyama*, Shinya Fujie, Hikaru Taniyama, Tetsunori Kobayashi

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

We propose a communication activation robot and evaluate effectiveness of communication activation. As an example of application, we developed the system participating in a quiz-formed party game called NANDOKU quiz on a multi-modal conversation robot SCHEMA, and we conducted an experiment in a laboratory to evaluate its capability of activation in group communication. We evaluated interaction in NANDOKU quiz game with subjects as panelists using video analysis and SD(Semantic Differential) method with questionnaires. The result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot. As the result of video analysis, the smiling duration ratio is greater with participation of a robot. These results imply evidence of robot's communication activation function in the party game.

Original languageEnglish
Title of host publicationProceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010
PublisherInternational Speech Communication Association
Pages3046-3049
Number of pages4
Publication statusPublished - 2010

Publication series

NameProceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010

Keywords

  • Communication activation
  • Conversational robot
  • Evaluation
  • Group communication

ASJC Scopus subject areas

  • Language and Linguistics
  • Speech and Hearing
  • Human-Computer Interaction
  • Signal Processing
  • Software
  • Modelling and Simulation

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