TY - GEN
T1 - Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint
AU - Kosaka, Takahiro
AU - Hattori, Tomohito
AU - Kubo, Hiroyuki
AU - Morishima, Shigeo
PY - 2012/12/31
Y1 - 2012/12/31
N2 - We present a real-time rendering method of translucent materials with complex shape by estimating object's thickness between light source and view point precisely. Wang et al. [2010] has already proposed a real-time rendering method treating arbitrary shapes, but it requires such huge computational costs and graphics memories that it is very difficult to implement in a practical rendering pipe-line. Inside a trans-lucent object, the energy of incident light attenuates highly depends on the object's optical thickness. Translucent Shadow Maps (TSM) [2003] is able to compute object's thickness using depth map at light position. However, TSM is not able to calculate thickness accurately in concave objects. In this paper, we propose a novel technique to compute object's thickness precisely and as a result, we achieve a real-time rendering of translucent materials with complex shapes only by adding one render-ing pass to conventional TSM. Copyright is held by the author / owner(s).
AB - We present a real-time rendering method of translucent materials with complex shape by estimating object's thickness between light source and view point precisely. Wang et al. [2010] has already proposed a real-time rendering method treating arbitrary shapes, but it requires such huge computational costs and graphics memories that it is very difficult to implement in a practical rendering pipe-line. Inside a trans-lucent object, the energy of incident light attenuates highly depends on the object's optical thickness. Translucent Shadow Maps (TSM) [2003] is able to compute object's thickness using depth map at light position. However, TSM is not able to calculate thickness accurately in concave objects. In this paper, we propose a novel technique to compute object's thickness precisely and as a result, we achieve a real-time rendering of translucent materials with complex shapes only by adding one render-ing pass to conventional TSM. Copyright is held by the author / owner(s).
UR - http://www.scopus.com/inward/record.url?scp=84871550148&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84871550148&partnerID=8YFLogxK
U2 - 10.1145/2407156.2407206
DO - 10.1145/2407156.2407206
M3 - Conference contribution
AN - SCOPUS:84871550148
SN - 9781450319119
T3 - SIGGRAPH Asia 2012 Posters, SA 2012
BT - SIGGRAPH Asia 2012 Posters, SA 2012
T2 - SIGGRAPH Asia 2012 Posters, SA 2012
Y2 - 28 November 2012 through 1 December 2012
ER -