Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint

Takahiro Kosaka*, Tomohito Hattori, Hiroyuki Kubo, Shigeo Morishima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

We present a real-time rendering method of translucent materials with complex shape by estimating object's thickness between light source and view point precisely. Wang et al. [2010] has already proposed a real-time rendering method treating arbitrary shapes, but it requires such huge computational costs and graphics memories that it is very difficult to implement in a practical rendering pipe-line. Inside a trans-lucent object, the energy of incident light attenuates highly depends on the object's optical thickness. Translucent Shadow Maps (TSM) [2003] is able to compute object's thickness using depth map at light position. However, TSM is not able to calculate thickness accurately in concave objects. In this paper, we propose a novel technique to compute object's thickness precisely and as a result, we achieve a real-time rendering of translucent materials with complex shapes only by adding one render-ing pass to conventional TSM. Copyright is held by the author / owner(s).

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2012 Posters, SA 2012
DOIs
Publication statusPublished - 2012 Dec 31
EventSIGGRAPH Asia 2012 Posters, SA 2012 - Singapore, Singapore
Duration: 2012 Nov 282012 Dec 1

Publication series

NameSIGGRAPH Asia 2012 Posters, SA 2012

Conference

ConferenceSIGGRAPH Asia 2012 Posters, SA 2012
Country/TerritorySingapore
CitySingapore
Period12/11/2812/12/1

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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