TY - GEN
T1 - Real-time hair simulation on mobile device
AU - Zhang, Zhuopeng
AU - Morishima, Shigeo
PY - 2013/12/11
Y1 - 2013/12/11
N2 - Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.
AB - Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.
KW - Computer graphics
KW - animation
KW - hair simulation
KW - mobile device
UR - http://www.scopus.com/inward/record.url?scp=84889593617&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84889593617&partnerID=8YFLogxK
U2 - 10.1145/2522628.2522905
DO - 10.1145/2522628.2522905
M3 - Conference contribution
AN - SCOPUS:84889593617
SN - 9781450325462
T3 - Proceedings - Motion in Games 2013, MIG 2013
SP - 127
EP - 132
BT - Proceedings - Motion in Games 2013, MIG 2013
T2 - 6th International Conference on Motion in Games, MIG 2013
Y2 - 7 November 2013 through 9 November 2013
ER -