Real-time hair simulation on mobile device

Zhuopeng Zhang, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.

Original languageEnglish
Title of host publicationProceedings - Motion in Games 2013, MIG 2013
Number of pages6
Publication statusPublished - 2013 Dec 11
Event6th International Conference on Motion in Games, MIG 2013 - Dublin, Ireland
Duration: 2013 Nov 72013 Nov 9

Publication series

NameProceedings - Motion in Games 2013, MIG 2013


Conference6th International Conference on Motion in Games, MIG 2013


  • Computer graphics
  • animation
  • hair simulation
  • mobile device

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software


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