Real-time rendering of heterogeneous translucent objects using voxel number map

Keisuke Mochida, Midori Okamoto, Hiroyuki Kubo, Shigeo Morishima

Research output: Contribution to conferencePaperpeer-review

Abstract

Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects that contain complex structure inside. First, for the precomputation, we convert mesh models into voxels and generate Look-Up-Table in which the optical thickness between two surface voxels is stored. Second, we compute radiance in real-time using the precomputed optical thickness. At this time, we generate Voxel-Number-Map to fetch the texel value of the Look-Up-Table in GPU. Using Look-Up-Table and Voxel-Number-Map, our method can render translucent objects with cavities and different media inside in real-time.

Original languageEnglish
Pages1-2
Number of pages2
DOIs
Publication statusPublished - 2016
Event37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 - Lisbon, Portugal
Duration: 2016 May 92016 May 13

Conference

Conference37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016
Country/TerritoryPortugal
CityLisbon
Period16/5/916/5/13

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Real-time rendering of heterogeneous translucent objects using voxel number map'. Together they form a unique fingerprint.

Cite this