Abstract
Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects that contain complex structure inside. First, for the precomputation, we convert mesh models into voxels and generate Look-Up-Table in which the optical thickness between two surface voxels is stored. Second, we compute radiance in real-time using the precomputed optical thickness. At this time, we generate Voxel-Number-Map to fetch the texel value of the Look-Up-Table in GPU. Using Look-Up-Table and Voxel-Number-Map, our method can render translucent objects with cavities and different media inside in real-time.
Original language | English |
---|---|
Pages | 1-2 |
Number of pages | 2 |
DOIs | |
Publication status | Published - 2016 |
Event | 37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 - Lisbon, Portugal Duration: 2016 May 9 → 2016 May 13 |
Conference
Conference | 37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 |
---|---|
Country/Territory | Portugal |
City | Lisbon |
Period | 16/5/9 → 16/5/13 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design