Realistic 3D facial animation using parameter-based deformation and texture remapping

Hajime Sato*, Jun Ohya, Nobuyoshi Terashima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

A method for constructing 3D human facial images which maintains the characteristics of video input image is proposed. First, a personalized 3D polygonal facial model is constructed from two orthogonal facial images. Video input frames are modified, and the vertices composing the 3D polygons are altered according to the contraction rule of facial muscles. Moreover, the modified input frame is texture mapped directly onto to the forementioned model to improve the quality of the reconstructed image. This method was implemented onto an ordinary PC, and an experiment using five persons' face data showed the effectiveness of the method both quantitatively and subjectively.

Original languageEnglish
Title of host publicationProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004
Pages735-742
Number of pages8
DOIs
Publication statusPublished - 2004 Sept 24
EventProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004 - Seoul, Korea, Republic of
Duration: 2004 May 172004 May 19

Publication series

NameProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition

Conference

ConferenceProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004
Country/TerritoryKorea, Republic of
CitySeoul
Period04/5/1704/5/19

ASJC Scopus subject areas

  • Engineering(all)

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