Abstract
Depth Image Based Rendering (DIBR) is a coding strategy for Multiview Video Coding (MVC). Depth video is involved to DIBR to represent another dimensional of the traditional 2D video (texture video). The physics meaning of depth video is different from texture video. But the traditional block based coding system use the same procedure to code both depth video and texture video. A new coding system that dedicate to depth video coding is proposed in this paper, which is called Contour Based Depth map Coding system (CBDC). To meet the feature of sharp-edge and smooth-interior, the proposed CBDC performs contour coding and interior coding separately. This paper focus on introduce the interior coding part. Linear painting modes and non-linear painting mode are introduced and compared. Experimental results indicate that proposed painting method performs an equivalent PSNR performance to the block based coding strategy (JMVC).
Original language | English |
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Title of host publication | 2011 International Symposium on Intelligent Signal Processing and Communications Systems: "The Decade of Intelligent and Green Signal Processing and Communications", ISPACS 2011 |
DOIs | |
Publication status | Published - 2011 |
Event | 19th IEEE International Symposium on Intelligent Signal Processing and Communication Systems, ISPACS 2011 - Chiang Mai Duration: 2011 Dec 7 → 2011 Dec 9 |
Other
Other | 19th IEEE International Symposium on Intelligent Signal Processing and Communication Systems, ISPACS 2011 |
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City | Chiang Mai |
Period | 11/12/7 → 11/12/9 |
Keywords
- contour
- depth
- DIBR
- MVC
ASJC Scopus subject areas
- Computer Networks and Communications
- Signal Processing