TY - GEN
T1 - Scalable 3D image conversion and ergonomic evaluation
AU - Kishi, Shinsuke
AU - Sang, Hyun Kim
AU - Shibata, Takashi
AU - Kawai, Takashi
AU - Häkkinen, Jukka
AU - Takatalo, Jari
AU - Nyman, Göte
PY - 2008/5/7
Y1 - 2008/5/7
N2 - Digital 3D cinema has recently become popular and a number of high-quality 3D films have been produced. However, in contrast with advances in 3D display technology, it has been pointed out that there is a lack of suitable 3D content and content creators. Since 3D display methods and viewing environments vary widely, there is expectation that high-quality content will be multi-purposed. On the other hand, there is increasing interest in the bio-medical effects of image content of various types and there are moves toward international standardization, so 3D content production needs to take into consideration safety and conformity with international guidelines. The aim of the authors' research is to contribute to the production and application of 3D content that is safe and comfortable to watch by developing a scalable 3D conversion technology. In this paper, the authors focus on the process of changing the screen size, examining a conversion algorithm and its effectiveness. The authors evaluated the visual load imposed during the viewing of various 3D content converted by the prototype algorithm as compared with ideal conditions and with content expanded without conversion. Sheffe's paired comparison method was used for evaluation. To examine the effects of screen size reduction on viewers, changes in user impression and experience were elucidated using the IBQ methodology. The results of the evaluation are presented along with a discussion of the effectiveness and potential of the developed scalable 3D conversion algorithm and future research tasks.
AB - Digital 3D cinema has recently become popular and a number of high-quality 3D films have been produced. However, in contrast with advances in 3D display technology, it has been pointed out that there is a lack of suitable 3D content and content creators. Since 3D display methods and viewing environments vary widely, there is expectation that high-quality content will be multi-purposed. On the other hand, there is increasing interest in the bio-medical effects of image content of various types and there are moves toward international standardization, so 3D content production needs to take into consideration safety and conformity with international guidelines. The aim of the authors' research is to contribute to the production and application of 3D content that is safe and comfortable to watch by developing a scalable 3D conversion technology. In this paper, the authors focus on the process of changing the screen size, examining a conversion algorithm and its effectiveness. The authors evaluated the visual load imposed during the viewing of various 3D content converted by the prototype algorithm as compared with ideal conditions and with content expanded without conversion. Sheffe's paired comparison method was used for evaluation. To examine the effects of screen size reduction on viewers, changes in user impression and experience were elucidated using the IBQ methodology. The results of the evaluation are presented along with a discussion of the effectiveness and potential of the developed scalable 3D conversion algorithm and future research tasks.
KW - Ergonomics
KW - Human factors
KW - Interpretation based quality methodology
KW - Stereoscopic 3D images
KW - Visual load
UR - http://www.scopus.com/inward/record.url?scp=42949142101&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=42949142101&partnerID=8YFLogxK
U2 - 10.1117/12.765990
DO - 10.1117/12.765990
M3 - Conference contribution
AN - SCOPUS:42949142101
SN - 9780819469755
T3 - Proceedings of SPIE - The International Society for Optical Engineering
BT - Proceedings of SPIE-IS and T Electronic Imaging - Stereoscopic Displays and Applications XIX
T2 - Stereoscopic Displays and Applications XIX
Y2 - 28 January 2008 through 30 January 2008
ER -