TY - GEN
T1 - Scan modeling
T2 - 10th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2012
AU - Oe, Tatsuhito
AU - Shizuki, Buntarou
AU - Tanaka, Jiro
PY - 2012/10/4
Y1 - 2012/10/4
N2 - In clay modeling, a creator makes a model by using the shapes of objects, including hands. In contrast, in traditional 3D modeling environments, shapes are assigned by the systems a priori, i.e., no real world object's shape is used. In this paper, we present Scan Modeling, in which the creator performs 3D modeling by scanning any real object. To realize Scan Modeling, we developed an input device called "Wakucon". Wakucon is square-shaped with 245 millimeters per side. The creator uses it to scan a cross section of a shape by placing it inside of the device. By moving the Wakucon or the objects inserted into the device spatially while scanning these objects, the creator can perform 3D modeling. In this paper, we show interaction techniques and implementation of Scan Modeling. Additionally, we present an evaluation of the accuracy of reconstructed 3D models when using the Wakucon.
AB - In clay modeling, a creator makes a model by using the shapes of objects, including hands. In contrast, in traditional 3D modeling environments, shapes are assigned by the systems a priori, i.e., no real world object's shape is used. In this paper, we present Scan Modeling, in which the creator performs 3D modeling by scanning any real object. To realize Scan Modeling, we developed an input device called "Wakucon". Wakucon is square-shaped with 245 millimeters per side. The creator uses it to scan a cross section of a shape by placing it inside of the device. By moving the Wakucon or the objects inserted into the device spatially while scanning these objects, the creator can perform 3D modeling. In this paper, we show interaction techniques and implementation of Scan Modeling. Additionally, we present an evaluation of the accuracy of reconstructed 3D models when using the Wakucon.
KW - 3D modeling
KW - 3D user interface
KW - Cross section
KW - Input device
KW - Interaction techniques
KW - Rapid prototyping
KW - Shape reconstruction
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84866842086&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84866842086&partnerID=8YFLogxK
U2 - 10.1145/2350046.2350096
DO - 10.1145/2350046.2350096
M3 - Conference contribution
AN - SCOPUS:84866842086
SN - 9781450314961
T3 - APCHI'12 - Proceedings of the 2012 Asia Pacific Conference on Computer-Human Interaction
SP - 243
EP - 250
BT - APCHI'12 - Proceedings of the 2012 Asia Pacific Conference on Computer-Human Interaction
Y2 - 28 August 2012 through 31 August 2012
ER -