Scripting the bodies and minds of life-like characters

Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In this paper, two systems will be described. First, we present an architecture for emotion-based agents, called SCREAM, that allows to encode affect-related processes for an animate character. Content authors may design the mental make-up of the agent by declaring a variety of parameters relevant to affective communication and obtain quantified emotional reactions. Second, we report on MPML, an XML-style markup language that facilitates the control and coordination of animated characters in web-based environments. Both systems are integrated such that the ‘bodies’ and ‘minds’ of life-like characters can be easily controlled.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag
Pages571-580
Number of pages10
Volume2417
ISBN (Print)3540440380, 9783540440383
Publication statusPublished - 2002
Externally publishedYes
Event7th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2002 - Tokyo, Japan
Duration: 2002 Aug 182002 Aug 22

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume2417
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other7th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2002
Country/TerritoryJapan
CityTokyo
Period02/8/1802/8/22

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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