TY - GEN
T1 - Scripting the bodies and minds of life-like characters
AU - Prendinger, Helmut
AU - Descamps, Sylvain
AU - Ishizuka, Mitsuru
PY - 2002
Y1 - 2002
N2 - In this paper, two systems will be described. First, we present an architecture for emotion-based agents, called SCREAM, that allows to encode affect-related processes for an animate character. Content authors may design the mental make-up of the agent by declaring a variety of parameters relevant to affective communication and obtain quantified emotional reactions. Second, we report on MPML, an XML-style markup language that facilitates the control and coordination of animated characters in web-based environments. Both systems are integrated such that the ‘bodies’ and ‘minds’ of life-like characters can be easily controlled.
AB - In this paper, two systems will be described. First, we present an architecture for emotion-based agents, called SCREAM, that allows to encode affect-related processes for an animate character. Content authors may design the mental make-up of the agent by declaring a variety of parameters relevant to affective communication and obtain quantified emotional reactions. Second, we report on MPML, an XML-style markup language that facilitates the control and coordination of animated characters in web-based environments. Both systems are integrated such that the ‘bodies’ and ‘minds’ of life-like characters can be easily controlled.
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M3 - Conference contribution
AN - SCOPUS:84947907521
SN - 3540440380
SN - 9783540440383
VL - 2417
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 571
EP - 580
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PB - Springer Verlag
T2 - 7th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2002
Y2 - 18 August 2002 through 22 August 2002
ER -