Software Design Method for Agent-Systems from Scenarios

Kazunori Matsumoto, Shinichi Honiden

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper proposes a design method for agent interaction protocols (AIP) in multi-agent systems. The method starts a design process with informal and ambiguous requirements in English, and according to the clearly defined development stages the method gradually converts them into consolidate specifications described in UML. Similar to the object-oriented development, the early stages include extractions of agents, roles of agents, actions, goals, and several types of logical constraints. Based on these information, the successive stages generate skeletons of scenarios, which specify the necessary conditions to achieve a goal. Completing the skeleton with added information from the designer, the skeletons become the final AIP designs in UML.

Original languageEnglish
Title of host publication19th International Conference on Computers and Their Applications 2004, CATA 2004
EditorsBidyut Gupta
PublisherThe International Society for Computers and Their Applications (ISCA)
Pages136-141
Number of pages6
ISBN (Electronic)9781618395511
Publication statusPublished - 2004
Externally publishedYes
Event19th International Conference on Computers and Their Applications, CATA 2004 - Seattle, United States
Duration: 2004 Mar 182004 Mar 20

Publication series

Name19th International Conference on Computers and Their Applications 2004, CATA 2004

Conference

Conference19th International Conference on Computers and Their Applications, CATA 2004
Country/TerritoryUnited States
CitySeattle
Period04/3/1804/3/20

Keywords

  • agent interaction protocol
  • agent system
  • CASE tool
  • software design methodology
  • software engineering

ASJC Scopus subject areas

  • Computer Science(all)

Fingerprint

Dive into the research topics of 'Software Design Method for Agent-Systems from Scenarios'. Together they form a unique fingerprint.

Cite this