TY - GEN
T1 - Texture preserving garment transfer
AU - Narita, Fumiya
AU - Saito, Shunsuke
AU - Kato, Takuya
AU - Fukusato, Tsukasa
AU - Morishima, Shigeo
PY - 2015/7/31
Y1 - 2015/7/31
N2 - Dressing virtual characters is necessary for many applications, while modeling clothing is a significant bottleneck. Therefore, it has been proposed that the idea of Garment Transfer for transfer-ring clothing model from one character to another character [Brouet et al. 2012]. In recent years, this idea has been extended to be applicable between characters in various poses and shapes [Narita et al. 2014]. However, texture design of clothing is not preserved in their method since they deform the source clothing model to fit the target body (see Figure 1(a)(c)). We propose a novel method to transfer garment while preserving its texture design. First, we cut the transferred clothing mesh model along the seam. Second, we follow the similar method to "as-rigid-as-possible" deformation, we deform the texture space to reflect the shape of transferred clothing mesh model. Our method keeps consistency of the texture as clothing by cutting them along a seam. In order not to generate the inversion, we modify the ex-pression of "as-rigid-as-possible". Our method allows users not only to preserve texture uniformly on transferred clothing (see Figure 1(b)), but also in particular location the user specified, such as the location with an appliqué (see Figure 1(e)). Our meth-od is the pioneer of Texture Preserving Garment Transfer.
AB - Dressing virtual characters is necessary for many applications, while modeling clothing is a significant bottleneck. Therefore, it has been proposed that the idea of Garment Transfer for transfer-ring clothing model from one character to another character [Brouet et al. 2012]. In recent years, this idea has been extended to be applicable between characters in various poses and shapes [Narita et al. 2014]. However, texture design of clothing is not preserved in their method since they deform the source clothing model to fit the target body (see Figure 1(a)(c)). We propose a novel method to transfer garment while preserving its texture design. First, we cut the transferred clothing mesh model along the seam. Second, we follow the similar method to "as-rigid-as-possible" deformation, we deform the texture space to reflect the shape of transferred clothing mesh model. Our method keeps consistency of the texture as clothing by cutting them along a seam. In order not to generate the inversion, we modify the ex-pression of "as-rigid-as-possible". Our method allows users not only to preserve texture uniformly on transferred clothing (see Figure 1(b)), but also in particular location the user specified, such as the location with an appliqué (see Figure 1(e)). Our meth-od is the pioneer of Texture Preserving Garment Transfer.
UR - http://www.scopus.com/inward/record.url?scp=84959338783&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84959338783&partnerID=8YFLogxK
U2 - 10.1145/2787626.2792622
DO - 10.1145/2787626.2792622
M3 - Conference contribution
AN - SCOPUS:84959338783
T3 - ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
BT - ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
PB - Association for Computing Machinery, Inc
T2 - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
Y2 - 9 August 2015 through 13 August 2015
ER -