Texture preserving garment transfer

Fumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Dressing virtual characters is necessary for many applications, while modeling clothing is a significant bottleneck. Therefore, it has been proposed that the idea of Garment Transfer for transfer-ring clothing model from one character to another character [Brouet et al. 2012]. In recent years, this idea has been extended to be applicable between characters in various poses and shapes [Narita et al. 2014]. However, texture design of clothing is not preserved in their method since they deform the source clothing model to fit the target body (see Figure 1(a)(c)). We propose a novel method to transfer garment while preserving its texture design. First, we cut the transferred clothing mesh model along the seam. Second, we follow the similar method to "as-rigid-as-possible" deformation, we deform the texture space to reflect the shape of transferred clothing mesh model. Our method keeps consistency of the texture as clothing by cutting them along a seam. In order not to generate the inversion, we modify the ex-pression of "as-rigid-as-possible". Our method allows users not only to preserve texture uniformly on transferred clothing (see Figure 1(b)), but also in particular location the user specified, such as the location with an appliqué (see Figure 1(e)). Our meth-od is the pioneer of Texture Preserving Garment Transfer.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450336321
DOIs
Publication statusPublished - 2015 Jul 31
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015 - Los Angeles, United States
Duration: 2015 Aug 92015 Aug 13

Publication series

NameACM SIGGRAPH 2015 Posters, SIGGRAPH 2015

Other

OtherInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
Country/TerritoryUnited States
CityLos Angeles
Period15/8/915/8/13

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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