The development of an immersive three-dimensional virtual reality system for identifying hand-eye coordination in badminton

Kai Ishibe, Shimpei Aihara, Yuki Hayashi, Hiroyasu Iwata

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Hand-eye coordination (HEC) is an important ability in a variety of sports, as it involves the ability to quickly and accurately control motion using visual information. This ability is extensively involved in badminton smash reception. In existing studies on HEC evaluation, this ability was evaluated according to information collected after the motion had been performed. Accordingly, it is impossible to determine the specific phase of perception or motion that causes problems in HEC. The purpose of this study was to develop a system for identifying the abilities of perception involved in HEC as it relates to badminton smash it is considered as badminton's most effective shot. Two systems were developed to identify HEC perceptual abilities, one focused on perception in a static state (i) and the other focused on perception-to-motion comprehensiveness (ii). Next, two types of tests were conducted, one involving (i) and the other using (ii). The tests were randomly administered for a total of 18 participants in three groups: six people who had previously played badminton, six people who had played ball sports other than badminton, and six people who were inexperienced at ball sports. Participants were healthy adults. The tests aimed to identify factors of perceptual ability by comparing them across systems. The results showed no significant difference between experienced badminton players and others according to the conducted tests, where test (i) was used for measuring the distance between the shuttlecock and gaze. A significant difference between the group of experienced badminton players and the other two groups was, however, observed in the test using (ii). The results suggested the ability to follow the shuttlecock with the eyes to be a perceptual ability related to HEC in badminton smash receptions. The results of this study can help evaluate perceptual ability during smash receptions.

Original languageEnglish
Title of host publication2020 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1778-1784
Number of pages7
ISBN (Electronic)9781728185262
DOIs
Publication statusPublished - 2020 Oct 11
Event2020 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2020 - Toronto, Canada
Duration: 2020 Oct 112020 Oct 14

Publication series

NameConference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
Volume2020-October
ISSN (Print)1062-922X

Conference

Conference2020 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2020
Country/TerritoryCanada
CityToronto
Period20/10/1120/10/14

Keywords

  • 3D
  • VR
  • badminton
  • hand-eye coordination
  • receive

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Control and Systems Engineering
  • Human-Computer Interaction

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