The information generated in a man-to-man game called "Renju (Go-bang)"

Takashi Nakamura*, Yukio Pegio Gunji

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review


A learning experiment was designed using "Renju (Go-bang)". The matches could proceed with prior indefiniteness, distinct from probability, as under the finite VOP (velocity of observation propagation). The information of each situation in the first game SSG and one in the replay SRE were investigated with the basic strategy derived from the "Renju" rules. The behavior of the difference (SRE (i)-SSG (i)) suggested that prior indefiniteness turned into definiteness, suggesting that perpetual decision change occurred and that it perpetually allowed observers to construct higher levels of hierarchical learning logic.

Original languageEnglish
Pages (from-to)219-222
Number of pages4
Issue number2-3
Publication statusPublished - 1995
Externally publishedYes


  • "Renju(Go-bang)"
  • Games
  • Learning
  • Observation

ASJC Scopus subject areas

  • Statistics and Probability
  • Modelling and Simulation
  • General Biochemistry,Genetics and Molecular Biology
  • Applied Mathematics


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