TY - GEN
T1 - Traditional games meet ICT
T2 - 4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10
AU - Iwata, Takahiro
AU - Yamabe, Tetsuo
AU - Polojärvi, Mikko
AU - Nakajima, Tatsuo
PY - 2010
Y1 - 2010
N2 - While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point out that tangible game objects and spatial interactions amplify emotional impacts in gaming; and the advantage cannot be reproduced in completely digitalized games. Thus we propose the concept of augmented traditional games, which aims at extending game features without losing original look-and-feel. In this paper, we introduce a case study on augmenting the game of Go. Our prototype supports several game modes, for example, a self-training mode for beginners. Based on an experimental study with the prototype, we discuss human factor issues in game design. We also suggest an augmentation framework for a wider range of traditional games as future work.
AB - While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point out that tangible game objects and spatial interactions amplify emotional impacts in gaming; and the advantage cannot be reproduced in completely digitalized games. Thus we propose the concept of augmented traditional games, which aims at extending game features without losing original look-and-feel. In this paper, we introduce a case study on augmenting the game of Go. Our prototype supports several game modes, for example, a self-training mode for beginners. Based on an experimental study with the prototype, we discuss human factor issues in game design. We also suggest an augmentation framework for a wider range of traditional games as future work.
KW - Augmented reality
KW - Entertainment computing
KW - Tangible interaction
UR - http://www.scopus.com/inward/record.url?scp=77950799459&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77950799459&partnerID=8YFLogxK
U2 - 10.1145/1709886.1709933
DO - 10.1145/1709886.1709933
M3 - Conference contribution
AN - SCOPUS:77950799459
SN - 9781605588414
T3 - TEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 237
EP - 240
BT - TEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction
Y2 - 25 January 2010 through 27 January 2010
ER -