TY - GEN
T1 - Using aesthetic and empathetic expressions to motivate desirable lifestyle
AU - Nakajima, Tatsuo
AU - Kimura, Hiroaki
AU - Yamabe, Tetsuo
AU - Lehdonvirta, Vili
AU - Takayama, Chihiro
AU - Shiraishi, Miyuki
AU - Washio, Yasuyuki
PY - 2008
Y1 - 2008
N2 - In recent years, the deteriorations of living habits like immobilization or unhealthy diet are becoming serious social problems in many developed countries. Even if we know the importance, it is difficult to change our undesirable habits and to maintain a desirable lifestyle. This study demonstrates a concept called ambient lifestyle feedback systems to be used to motivate people to change their undesirable habits to improve their lifestyle. In the concept, aesthetic and empathetic expressions reflect the feedback of the user's current behavior to the user. When keeping desirable habits, the user is offered with a feedback expression designed to boost his positive emotion. When turning to undesirable habits, the feedback expression is changed to increase the user's negative emotions. In this paper, we present brief overviews of four case studies of ambient lifestyle feedback systems, and discuss several findings that we while designing and evaluating the case studies. Future directions will also be discussed.
AB - In recent years, the deteriorations of living habits like immobilization or unhealthy diet are becoming serious social problems in many developed countries. Even if we know the importance, it is difficult to change our undesirable habits and to maintain a desirable lifestyle. This study demonstrates a concept called ambient lifestyle feedback systems to be used to motivate people to change their undesirable habits to improve their lifestyle. In the concept, aesthetic and empathetic expressions reflect the feedback of the user's current behavior to the user. When keeping desirable habits, the user is offered with a feedback expression designed to boost his positive emotion. When turning to undesirable habits, the feedback expression is changed to increase the user's negative emotions. In this paper, we present brief overviews of four case studies of ambient lifestyle feedback systems, and discuss several findings that we while designing and evaluating the case studies. Future directions will also be discussed.
UR - http://www.scopus.com/inward/record.url?scp=57049102944&partnerID=8YFLogxK
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U2 - 10.1007/978-3-540-88793-5_17
DO - 10.1007/978-3-540-88793-5_17
M3 - Conference contribution
AN - SCOPUS:57049102944
SN - 354088792X
SN - 9783540887928
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 220
EP - 234
BT - 3rd European Conference on Smart Sensing and Context, EuroSSC 2008
PB - Springer Verlag
T2 - 3rd European Conference on Smart Sensing and Context, EuroSSC 2008
Y2 - 29 October 2008 through 31 October 2008
ER -