Value-based design for gamifying daily activities

Mizuki Sakamoto*, Tatsuo Nakajima, Todorka Alexandrova

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

25 Citations (Scopus)


Computing technologies allow us to gamify our daily activities by embedding computers in our environments. In this paper, we propose a value-based gamification framework for increasing intrinsic motivation in our daily life. We introduce five values and a conceptual framework based on these values. Then, as an example we show how the values are used in Augmented Trading Card Game during its design.

Original languageEnglish
Title of host publicationEntertainment Computing, ICEC 2012 - 11th International Conference, Proceedings
Number of pages4
Publication statusPublished - 2012
Event11th International Conference on Entertainment Computing, ICEC 2012 - Bremen, Germany
Duration: 2012 Sept 262012 Sept 29

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7522 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference11th International Conference on Entertainment Computing, ICEC 2012

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)


Dive into the research topics of 'Value-based design for gamifying daily activities'. Together they form a unique fingerprint.

Cite this