TY - GEN
T1 - Vehicle-to-cloudlet
T2 - 89th IEEE Vehicular Technology Conference, VTC Spring 2019
AU - Lin, Xi
AU - Li, Jianhua
AU - Yang, Wu
AU - Wu, Jun
AU - Zong, Zhifeng
AU - Wang, Xiaodong
N1 - Funding Information:
ACKNOWLEDGMENT This work was supported in part by the National Natural Science Foundation of China under Grant 61431008, 61831007.
Publisher Copyright:
© 2019 IEEE.
PY - 2019/4
Y1 - 2019/4
N2 - Mobile Edge Computing (MEC) is a novel platform to bring computation resources close to local users in vicinity constrained, obtaining the nickname of Cloudlet on the edge of the network. However, due to users' behaviors, computation resources demands show spatial and temporal dynamics among different Cloudlets, which is hardly to achieve on-demand computation workload balance management. While vehicles, unique for their mobility and powerful on- board equipments, could act as computation resources transporters breaking geographically restriction, which have potential to balance computation demands in the city. To address the issue above, in this paper, we design a novel computation demand response management (DRM) mechanism called Vehicle-to-Cloudlet (V2C), considering the mobility of vehicles, computation states of vehicles, and computation demands of Cloudlets. There exists two phases in V2C mechanism: cognitive phase and game phase, respectively. In cognitive phase, which Cloudlets are computation-scarce and which vehicles are potential computation resources can be cognized. Then, in game phase, to simulate computation resources trading process among Cloudlet service provider and individual vehicles, we formulate a price-based two-stage Stackelberg game, jointly maximizing the utility of the Cloudlet and the individual utility of each vehicles. We prove that unique Nash Equilibrium (NE) and Stackelberg Equilibrium (SE) exist in this game and propose a gradient iterative algorithm to obtain the optimal solution. Finally, numerical simulations show that our solution has good scalability and also encourages vehicles to trade their own computation resources to the Cloudlet.
AB - Mobile Edge Computing (MEC) is a novel platform to bring computation resources close to local users in vicinity constrained, obtaining the nickname of Cloudlet on the edge of the network. However, due to users' behaviors, computation resources demands show spatial and temporal dynamics among different Cloudlets, which is hardly to achieve on-demand computation workload balance management. While vehicles, unique for their mobility and powerful on- board equipments, could act as computation resources transporters breaking geographically restriction, which have potential to balance computation demands in the city. To address the issue above, in this paper, we design a novel computation demand response management (DRM) mechanism called Vehicle-to-Cloudlet (V2C), considering the mobility of vehicles, computation states of vehicles, and computation demands of Cloudlets. There exists two phases in V2C mechanism: cognitive phase and game phase, respectively. In cognitive phase, which Cloudlets are computation-scarce and which vehicles are potential computation resources can be cognized. Then, in game phase, to simulate computation resources trading process among Cloudlet service provider and individual vehicles, we formulate a price-based two-stage Stackelberg game, jointly maximizing the utility of the Cloudlet and the individual utility of each vehicles. We prove that unique Nash Equilibrium (NE) and Stackelberg Equilibrium (SE) exist in this game and propose a gradient iterative algorithm to obtain the optimal solution. Finally, numerical simulations show that our solution has good scalability and also encourages vehicles to trade their own computation resources to the Cloudlet.
KW - Computation demand response
KW - Mobile edge computing
KW - Stackelberg game
KW - Vehicle
UR - http://www.scopus.com/inward/record.url?scp=85068991406&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85068991406&partnerID=8YFLogxK
U2 - 10.1109/VTCSpring.2019.8746335
DO - 10.1109/VTCSpring.2019.8746335
M3 - Conference contribution
AN - SCOPUS:85068991406
T3 - IEEE Vehicular Technology Conference
BT - 2019 IEEE 89th Vehicular Technology Conference, VTC Spring 2019 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 28 April 2019 through 1 May 2019
ER -