Violin playing algorithm considering the change of phrase impression

Tetsuya Ogata*, Akitoshi Shimura, Koji Shibuya, Shigeki Sugano

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

7 Citations (Scopus)


This study focused on the dynamics of KANSEI information and aims to propose the algorithm of motion planning using KANSEI. Concretely, the violin playing is regarded as the target motion which will be greatly influenced by KANSEI. This study introduced the multi-agent algorithm in which four physical bowing parameters are agents to adapt the impression transition smoothly maintaining the relationships between the parameters. We realized the violin performance suiting for the timbre words by introducing the proposed agent algorithm into the bowing machine developed in this research. As a result of the experiments, it was confirmed that there were various playing performances according to a single impression transition.

Original languageEnglish
Pages (from-to)1342-1347
Number of pages6
JournalProceedings of the IEEE International Conference on Systems, Man and Cybernetics
Publication statusPublished - 2000 Dec 1
Event2000 IEEE Interantional Conference on Systems, Man and Cybernetics - Nashville, TN, USA
Duration: 2000 Oct 82000 Oct 11

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Hardware and Architecture


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