Virtual co-eating: Making solitary eating experience more enjoyable

Monami Takahashi*, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Citations (Scopus)


Recently, a research on eating habits of Japanese college students revealed that they have a highly desire to communicate with others through co-eating. Even though better eating experience through co-eating is important, they often tend to be alone even more because of some reasons like small households, living alone, and having no time to find others for co-eating. Therefore, we believe that it may improve eating experience by incorporating a fictional character into the real space as a partner to eat together. For validating the idea, we have developed a virtual co-eating system for solving issues caused from solitary eating, and show some insights from its user study.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings
EditorsNagisa Munekata, Junichi Hoshino, Itsuki Kunita
PublisherSpringer Verlag
Number of pages5
ISBN (Print)9783319667140
Publication statusPublished - 2017
Event16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017 - Tsukuba City, Japan
Duration: 2017 Sept 182017 Sept 21

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10507 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017
CityTsukuba City


  • Augmented reality
  • Co-eating solitary
  • Eating

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)


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