VR Classroom: Enhancing Learning Experience with Virtual Class Rooms

Kodai Oiwake, Kosuke Komiya, Hina Akasaki, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Virtual reality technologies are promising to effectively enhance our daily experiences. Enhancing learning experiences with virtual reality technologies is one of important directions to make the technologies change our daily lifestyle, because students in classes need not gather together in the same location. However, virtual reality technologies offer plausible feeling to them residing in the same location. Students can attend their classes anytime anywhere from their mobile virtual reality (VR) devices, but they feel to take a class in the same class room. Moreover, virtual reality technologies can provide additional effects that cannot be realized in traditional real-world class rooms. The paper proposes VR Classroom that offers a virtual space where students and a teacher virtually reside in the same location. VR Classroom also provides several features to motivate students through fictionality realized by virtual reality technologies. After describing an overview of VR Classroom, we show its prototype implementation and user study.

Original languageEnglish
Title of host publication2018 11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9784907626341
DOIs
Publication statusPublished - 2019 Feb 26
Event11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018 - Auckland, New Zealand
Duration: 2018 Oct 52018 Oct 8

Publication series

Name2018 11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018

Conference

Conference11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018
Country/TerritoryNew Zealand
CityAuckland
Period18/10/518/10/8

Keywords

  • Distributed Classrooms
  • Human Motivatin
  • Mobile and Ubiquitous Access
  • Virtual Reality

ASJC Scopus subject areas

  • Computer Networks and Communications

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