TY - GEN
T1 - VR Classroom
T2 - 11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018
AU - Oiwake, Kodai
AU - Komiya, Kosuke
AU - Akasaki, Hina
AU - Nakajima, Tatsuo
PY - 2019/2/26
Y1 - 2019/2/26
N2 - Virtual reality technologies are promising to effectively enhance our daily experiences. Enhancing learning experiences with virtual reality technologies is one of important directions to make the technologies change our daily lifestyle, because students in classes need not gather together in the same location. However, virtual reality technologies offer plausible feeling to them residing in the same location. Students can attend their classes anytime anywhere from their mobile virtual reality (VR) devices, but they feel to take a class in the same class room. Moreover, virtual reality technologies can provide additional effects that cannot be realized in traditional real-world class rooms. The paper proposes VR Classroom that offers a virtual space where students and a teacher virtually reside in the same location. VR Classroom also provides several features to motivate students through fictionality realized by virtual reality technologies. After describing an overview of VR Classroom, we show its prototype implementation and user study.
AB - Virtual reality technologies are promising to effectively enhance our daily experiences. Enhancing learning experiences with virtual reality technologies is one of important directions to make the technologies change our daily lifestyle, because students in classes need not gather together in the same location. However, virtual reality technologies offer plausible feeling to them residing in the same location. Students can attend their classes anytime anywhere from their mobile virtual reality (VR) devices, but they feel to take a class in the same class room. Moreover, virtual reality technologies can provide additional effects that cannot be realized in traditional real-world class rooms. The paper proposes VR Classroom that offers a virtual space where students and a teacher virtually reside in the same location. VR Classroom also provides several features to motivate students through fictionality realized by virtual reality technologies. After describing an overview of VR Classroom, we show its prototype implementation and user study.
KW - Distributed Classrooms
KW - Human Motivatin
KW - Mobile and Ubiquitous Access
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85063428425&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85063428425&partnerID=8YFLogxK
U2 - 10.23919/ICMU.2018.8653607
DO - 10.23919/ICMU.2018.8653607
M3 - Conference contribution
AN - SCOPUS:85063428425
T3 - 2018 11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018
BT - 2018 11th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2018
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 5 October 2018 through 8 October 2018
ER -