TY - GEN
T1 - VRowser
T2 - 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018
AU - Toyama, Shuma
AU - Al Sada, Mohammed
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.
PY - 2018
Y1 - 2018
N2 - In this paper, we propose VRowser, which is a virtual reality (VR) web browser that utilizes various visualization and interaction methods to support webpage content comparisons, allocation, grouping, and retrieval that are essential of parallel web browsing. VRowser’s main design objective is to embody a VR parallel web browsing environment that maintains familiar web browsing metaphors and leverages virtual reality interaction and visualization capabilities to support parallel web browsing tasks. Thus, our approach retains the following design factors: (1) Immersive VR. (2) Maintaining document-based web browsing metaphor within the VR environment. (3) Segregated interaction methods for 3D and web-tasks. We present our prototype specifications, followed by an evaluation. Our user study essentially gauged participants’ impressions about VRowser, as well as their webpage placement strategies within two different VR environments. The results indicate that users heavily relied on environmental landmarks, such as trees or furniture, to facilitate placement and retrieval of webpages. While the locomotion method developed in our prototype proven to be inefficient for quickly travelling from one location to another. Lastly, we present our conclusion and future development direction of our work.
AB - In this paper, we propose VRowser, which is a virtual reality (VR) web browser that utilizes various visualization and interaction methods to support webpage content comparisons, allocation, grouping, and retrieval that are essential of parallel web browsing. VRowser’s main design objective is to embody a VR parallel web browsing environment that maintains familiar web browsing metaphors and leverages virtual reality interaction and visualization capabilities to support parallel web browsing tasks. Thus, our approach retains the following design factors: (1) Immersive VR. (2) Maintaining document-based web browsing metaphor within the VR environment. (3) Segregated interaction methods for 3D and web-tasks. We present our prototype specifications, followed by an evaluation. Our user study essentially gauged participants’ impressions about VRowser, as well as their webpage placement strategies within two different VR environments. The results indicate that users heavily relied on environmental landmarks, such as trees or furniture, to facilitate placement and retrieval of webpages. While the locomotion method developed in our prototype proven to be inefficient for quickly travelling from one location to another. Lastly, we present our conclusion and future development direction of our work.
KW - Information space
KW - Parallel web browsing
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85050589869&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85050589869&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-91581-4_17
DO - 10.1007/978-3-319-91581-4_17
M3 - Conference contribution
AN - SCOPUS:85050589869
SN - 9783319915807
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 230
EP - 244
BT - Virtual, Augmented and Mixed Reality
A2 - Fragomeni, Gino
A2 - Chen, Jessie Y.
PB - Springer Verlag
Y2 - 15 July 2018 through 20 July 2018
ER -