Abstract
This study evaluates the use of virtual reality (VR) learning materials on a table device about the Pearl Harbor attack in World War II. It proposes a classroom application for the VR learning material about the attack and the atomic bomb in Nagasaki, providing learners with the perspective of both an offender and victim in war. Another finding was that users experienced no problems with the VR learning material interface. This study contributes to peace education as it evaluates an opportunity to enhance interest and motivation in learning about peace and war.
Original language | English |
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Title of host publication | ICCE 2017 - 25th International Conference on Computers in Education |
Subtitle of host publication | Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings |
Editors | Yusuke Hayashi, Thepchai Supnithi, Moffat Mathews, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Wenli Chen, Jie-Chi Yang |
Publisher | Asia-Pacific Society for Computers in Education |
Pages | 205-209 |
Number of pages | 5 |
ISBN (Print) | 9789869401227 |
Publication status | Published - 2017 Jan 1 |
Event | 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand Duration: 2017 Dec 4 → 2017 Dec 8 |
Other
Other | 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 |
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Country/Territory | New Zealand |
City | Christchurch |
Period | 17/12/4 → 17/12/8 |
Keywords
- Peace education
- Practice class
- Tablet device
- Virtual reality
ASJC Scopus subject areas
- Computer Science Applications
- Education
- Computer Science (miscellaneous)