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グローバルエデュケーションセンター
早稲田大学
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Postal address
Japan
概要
フィンガープリント
ネットワーク
プロファイル
(33)
研究成果
(184)
フィンガープリント
グローバルエデュケーションセンターが活動している研究トピックを掘り下げます。これらのトピックラベルは、この組織のメンバーの研究成果に基づきます。これらがまとまってユニークなフィンガープリントを構成します。
並べ替え順
重み付け
アルファベット順
Computer Science
low-density parity-check code
100%
Web Page
81%
Cellular Network
70%
Human Relationship
65%
Distributed Systems
65%
Clustering Task
58%
Resource Utilisation
54%
task-scheduling
50%
Decoding Algorithm
50%
Analysis System
43%
Work Situation
43%
Source Codes
43%
Social Media
43%
Biometric Information
43%
T-Norm
43%
software reliability growth model
43%
Experimental Result
40%
Access Point
36%
Belief Propagation
34%
Case Study
33%
Grid Computing
32%
Learning Situation
32%
Analytic Hierarchy Process
32%
Optimization Problem
32%
Research Project
31%
Machine Learning
29%
Learning Process
29%
Internet of Things
29%
Teaching and Learning
29%
Device-To-Device
27%
Relationship Network
27%
Communication Network
27%
Response Time
26%
Heterogeneous System
26%
Fuzzy Relation
25%
Intellectual Activity
24%
Internet Traffic
21%
Traffic Classification
21%
Artificial Neural Network
21%
Transmission Scheme
21%
Switching Frequency
21%
World Wide Web Search
21%
Theoretic Approach
21%
Quality of Service
21%
Typical Example
21%
Game Playing
21%
Memory Performance
21%
Systems Simulation
21%
Search Direction
21%
Diagnosis Algorithm
21%
Single Computer
21%
Resource Monitor
21%
Point Performance
21%
De Facto Standard
21%
Lagrangian Relaxation
21%
5G
21%
Reinforcement Learning
21%
Convex Optimization
21%
Past Experience
21%
Multicore
21%
Good Performance
21%
Receiving Station
21%
Satellite Communication Network
21%
Virtualizations
21%
And-States
21%
Creative Activity
21%
Resource Management Policy
21%
Web Service Technology
21%
Estimation Method
21%
Computer System
21%
Task Completion
21%
Share Knowledge
21%
Educational Data Mining
21%
Upload Bandwidth
21%
Heuristic Algorithm
21%
structure learning
21%
Clustering Algorithm
21%
Background Knowledge
21%
Robot
21%
Matrix Factorization
21%
Academic Emotion
21%
Fault Diagnosis
21%
Achievement Emotion
21%
Dynamic Resource Allocation
21%
Energy Efficiency
21%
Deep Q-Network
21%
Computational Resource
21%
Open Source Software
21%
Logic Programming
21%
Color Selection
21%
Relaxation Method
21%
Graph Theory
21%
Scheduling Method
21%
Evaluation Result
21%
Data Creation
21%
Behavior Analysis
21%
Task Execution Model
21%
Source Distribution
21%
Operation History
21%
Channel Capacity
21%
Keyphrases
Sociometric Analysis
68%
Fuzzy Nodes
65%
Fuzzy Graph
50%
Heterogeneous Distributed Systems
43%
Color Emotion
43%
Density-dependent Diffusion
43%
Diffusion Term
43%
Cooperative Model
43%
Execution Units
43%
Mental States
43%
Belief Propagation Decoding
36%
Task Clustering
32%
Fuzzy Theory
29%
Schedule Length
28%
Fuzzy Graph Theory
24%
Score Level Fusion
21%
Processor Sharing
21%
Cepstrum
21%
Network Traffic Classification
21%
Group Algebra
21%
Finitely Generated Module
21%
Local Algebra
21%
Irreducible Complexity
21%
Size Determination
21%
Processor Utilization
21%
Harmonic Algebra
21%
Lotka-Volterra
21%
Topic Distribution
21%
Stopping Set
21%
Scheduling Method
21%
Minimum Span
21%
Solid Burst
21%
Burst Erasures
21%
Combined Matrix
21%
User Recognition
21%
Misspecification
21%
Task Cluster
21%
Multiple Choice Questions
21%
Parameterized Distributions
21%
Logarithmic Loss
21%
Discussion Cases
21%
Stratonovich
21%
Waveguide Joint
21%
Robotic Limb
21%
Predual
21%
Hiding Effect
21%
Multigroup
21%
Selection Behavior
21%
Multi-agent Deep Q-network
21%
English as a Second Language Writing
21%
Contrastive Interlanguage Analysis
21%
Structure Analysis
21%
Graph Analysis
21%
Worker Node
21%
Relation Network
21%
Globus
21%
Monitoring Framework
21%
Dissipative Solutions
21%
Cooperative Access
21%
Robot Leg
21%
Synchronous Error
21%
Focality
21%
Ionospheric Propagation
21%
Large Stones
21%
Release Time
21%
Space Interpolation
21%
Complex Interpolation
21%
Nonbinary Low-density Parity-check Codes
21%
Double zeta Values
21%
Integer Points
21%
Time-based
21%
Collective Matrix Factorization
21%
Emotion Regulation Mechanisms
21%
Mindfulness Mechanisms
21%
Academic Emotions
21%
Ontological Representation
21%
Support System
21%
Writing Quality
21%
Academic Texts
21%
Communications-based
21%
5G Applications
21%
Eye Movements
21%
Triple Band Antenna
21%
Device Virtualization
21%
Secondary Text
21%
Uncanny Valley
21%
LDPC Codes
21%
Nonbinary
21%
Gaming Disorder
21%
BitTorrent
21%
Linguistic Complexity
21%
Similarity Coefficient
21%
Resource Mapping
21%
Willingness to Communicate
21%
P-persistent
21%
Bayesian Decision Analysis
21%
Cut number
21%
Tunnel number
21%
D2D Communication
21%
Article Selection
21%