3D facial geometry reconstruction using patch database

Tsukasa Nozawa, Takuya Kato, Pavel A. Savkin, Naoki Nozawa, Shigeo Morishima

研究成果: Conference contribution

抄録

3D facial shape reconstruction in the wild environments is an important research task in the field of CG and CV. This is because it can be applied to a lot of products, such as 3DCG video games and face recognition. One of the most popular 3D facial shape reconstruction techniques is 3D Model-based approach. This approach approximates a facial shape by using 3D face model, which is calculated by principal component analysis. [Blanz and Vetter 1999] performed a 3D facial reconstruction by fitting points from facial feature points of an input of single facial image to vertex of template 3D facial model named 3D Morphable Model. This method can reconstruct a facial shape from a variety of images which include different lighting and face orientation, as long as facial feature points can be detected. However, representation quality of the result depends on the number of 3D model resolution.

本文言語English
ホスト出版物のタイトルSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450343718
DOI
出版ステータスPublished - 2016 7月 24
イベントACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, United States
継続期間: 2016 7月 242016 7月 28

出版物シリーズ

名前SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters

Other

OtherACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
国/地域United States
CityAnaheim
Period16/7/2416/7/28

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • ソフトウェア

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