@inproceedings{5c96d778c19e4ebcb23e6d3fb6210830,
title = "3D facial geometry reconstruction using patch database",
abstract = "3D facial shape reconstruction in the wild environments is an important research task in the field of CG and CV. This is because it can be applied to a lot of products, such as 3DCG video games and face recognition. One of the most popular 3D facial shape reconstruction techniques is 3D Model-based approach. This approach approximates a facial shape by using 3D face model, which is calculated by principal component analysis. [Blanz and Vetter 1999] performed a 3D facial reconstruction by fitting points from facial feature points of an input of single facial image to vertex of template 3D facial model named 3D Morphable Model. This method can reconstruct a facial shape from a variety of images which include different lighting and face orientation, as long as facial feature points can be detected. However, representation quality of the result depends on the number of 3D model resolution.",
keywords = "3D reconstruction, Shape from X, Texture synthesis",
author = "Tsukasa Nozawa and Takuya Kato and Savkin, {Pavel A.} and Naoki Nozawa and Shigeo Morishima",
year = "2016",
month = jul,
day = "24",
doi = "10.1145/2945078.2945102",
language = "English",
series = "SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters",
publisher = "Association for Computing Machinery, Inc",
booktitle = "SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters",
note = "ACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 ; Conference date: 24-07-2016 Through 28-07-2016",
}