4-D spatial perception established through hypercube recognition tasks using interactive visualization system with 3-D screen

Takanobu Miwa, Yukihito Sakai, Shuji Hashimoto

    研究成果: Conference contribution

    6 被引用数 (Scopus)

    抄録

    We have developed an interactive 4-D visualization system that employed the principal vanishing points operation as a method to control the movement of the eye-point and the change in the viewing direction in 4-D space. Different from conventional 4-D visualization and interaction techniques, the system can provide intuitive observation of 4-D space and objects by projecting them onto 3-D space in real time from various positions and directions in 4-D space. Our next challenge is to examine whether humans are able to develop a spatial perception of 4-D space and objects through 4-D experiences provided by the system. In this paper, as the first step toward our aim, we assessed whether participants were able to get intuitive spatial understanding of 4-D objects. In the evaluation experiment, firstly, the participants learned a structure of a hypercube. Then, we evaluated their spatial perception developed in the learning period by tasks of controlling the 4-D eye-point and reconstructing the hypercube from a set of its 3-D projection drawings. The results indicated evidence for that humans were able to get 4-D spatial perception by operating the system.

    本文言語English
    ホスト出版物のタイトルProceedings - SAP 2015: ACM SIGGRAPH Symposium on Applied Perception
    出版社Association for Computing Machinery, Inc
    ページ75-82
    ページ数8
    ISBN(印刷版)9781450338127
    DOI
    出版ステータスPublished - 2015 9月 13
    イベントACM SIGGRAPH Symposium on Applied Perception, SAP 2015 - Tubingen, Germany
    継続期間: 2015 9月 132015 9月 14

    Other

    OtherACM SIGGRAPH Symposium on Applied Perception, SAP 2015
    国/地域Germany
    CityTubingen
    Period15/9/1315/9/14

    ASJC Scopus subject areas

    • 理論的コンピュータサイエンス
    • コンピュータ サイエンス(全般)
    • 実験心理学および認知心理学

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