TY - GEN
T1 - A Cost-Effective Immersive Telexistence Platform for Generic Telemanipulation Tasks
AU - Al-Remaihi, Reem
AU - Al-Raeesi, Aisha
AU - Al-Kubaisi, Reem
AU - Al-Sada, Mohammed
AU - Nakajima, Tatsuo
AU - Halabi, Osama
N1 - Funding Information:
Acknowledgement. This paper was jointly supported by Qatar University M-QJRC-2020-7. The findings achieved herein are solely the responsibility of the authors.
Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - Robots are expected to become an essential part in tackling the global corona virus pandemic. However, acquiring robotic technology in economically-challenged nations is very difficult for a variety of factors. This work aims at developing a low-cost Telexistence systems that can be used for remote manipulation. We propose a system comprising components on the local site, which comprise a commonly available VR headset, a tracking system and a 3D-printed haptic exoskeleton. The remote site comprises a small robot arm. We discuss the implementation specifics of our approach. We evaluated our system by comparing usability and performance in two tasks while using the VR headset and a monitor. Users were able to complete the two tasks successfully with our system. Moreover, results show superiority of the VR headset, however, the screen also show promising results, and thereby offer a cheaper deployment option.
AB - Robots are expected to become an essential part in tackling the global corona virus pandemic. However, acquiring robotic technology in economically-challenged nations is very difficult for a variety of factors. This work aims at developing a low-cost Telexistence systems that can be used for remote manipulation. We propose a system comprising components on the local site, which comprise a commonly available VR headset, a tracking system and a 3D-printed haptic exoskeleton. The remote site comprises a small robot arm. We discuss the implementation specifics of our approach. We evaluated our system by comparing usability and performance in two tasks while using the VR headset and a monitor. Users were able to complete the two tasks successfully with our system. Moreover, results show superiority of the VR headset, however, the screen also show promising results, and thereby offer a cheaper deployment option.
KW - Haptics
KW - HRI
KW - Teleoperation
KW - Telexistence
KW - VR
UR - http://www.scopus.com/inward/record.url?scp=85119858084&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85119858084&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-90963-5_16
DO - 10.1007/978-3-030-90963-5_16
M3 - Conference contribution
AN - SCOPUS:85119858084
SN - 9783030909628
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 197
EP - 208
BT - HCI International 2021 - Late Breaking Papers
A2 - Stephanidis, Constantine
A2 - Kurosu, Masaaki
A2 - Chen, Jessie Y.C.
A2 - Fragomeni, Gino
A2 - Streitz, Norbert
A2 - Konomi, Shin’ichi
A2 - Degen, Helmut
A2 - Ntoa, Stavroula
PB - Springer Science and Business Media Deutschland GmbH
T2 - 23rd International Conference on Human-Computer Interaction, HCII 2021
Y2 - 24 July 2021 through 29 July 2021
ER -